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1989-09-25
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-= P C - S P O R T =-
Version 2.50
Copyright (c) 1986/88/89 by Geoffrey C Monkley
2
TABLE OF CONTENTS
INTRODUCTION ............................................. 3
SUMMARY .................................................. 5
TECHNICAL DETAILS ........................................ 11
GENERAL FEATURES ......................................... 13
INSTALLATION ............................................. 15
DEFINING YOUR COMPETITION ................................ 16
AMENDING THE COMPETITION DEFINITION ...................... 22
FIXTURE DRAW ROUTINES .................................... 26
RECORD RESULTS ........................................... 35
PRINT TABLES ............................................. 40
TUTORIAL ................................................. 43
RELEASE HISTORY........................................... 57
APPENDICES
Customising Printer Codes ............................. A1
The BROWSE Command .................................... B1
INTRODUCTION 3
Much time and effort is consumed by voluntary sporting body
administrators (usually players or Mums and Dads) to promote
and conduct sporting fixtures. Many people in this position
have access to Personal Computers at home or at work which
could dramatically cut the time required to perform these
duties, if only they had a suitable Program. PC-SPORT has
been designed to fill this gap for those honorary sport
administrators with access to an IBM PC or compatible
computer.
Recognising that amateur sporting bodies are invariably short
of funds, PC-SPORT is being released under the "User
Supported" Software concept which allows free copying and
sharing of the program and its documentation with others.
None-the-less the author must eat, so if you are using this
program, find it worthwhile and want to see it improved and
supported in the future, a contribution of $40 would be
appreciated. Contributors will be registered and advised of
updates as they are released. Contributions should be sent to:
GC & DB Monkley
27 Tabor Street
RIVERHILLS Qld 4074
Australia
PC-SPORT is intended for use by persons with little or no
knowledge of computers. It is thus designed to be highly
"User Friendly" with little need for reference to
documentation. Hopefully you will find it easy to use.
Comments, complaints and suggestions for improvement are
welcome.
The following manual contains an extensive tutorial which can
be undertaken in sections at your leisure. To get the most
benefit from the tutorial, read through the manual first.
The tutorial can be used to clear up any misunderstandings at
any time if you save the original tutorial competition
definition, otherwise you will need to start from scratch
each time.
4 INTRODUCTION:
Version 2.0 of PC-SPORT featured a major upgrading of the
modules used for Competition Definition and for performing
competition draws for the fixture book, as well as a general
revision of the whole program to allow an increase in the
maximum number of teams to 16 in any grade.
Initial definition and amendment are now performed on a
screen template with full editing facilities and allow for
the use of a Macro to copy the team names from one grade to
the next to save keystrokes. Amendment at any time after
performing the initial draw now provides the option of
preserving the draw as far as practicable even with a new
sort of team names. This will allow late changes to the
competition program to be included speedily with minimal
alterations to the existing draw. It will also allow the
same template to be used for following seasons by providing
the facility to delete all results and to accept amendments.
The fixture book module now provides for a Standard Draw
which provides for alternating Home and Away fixtures as far
as possible and for evening out the order of games to give,
as far as practicable, each team an approximately equal
number of appearances in any particular "time slot".
Allocation of teams to a particular template "number" can be
random, same as previous grade, or user specified as desired.
The extension of the maximum number of teams to 16
necessitated a change to the layout of the data file. As a
result the new data file format is NOT compatible with the
old data files, and hence PC-SPORT v2.x will NOT access v1.x
data or template files correctly. All registered users are
being supplied with a conversion program which will convert
your v1.x data and template files to v2.x, but this program
will NOT be included on diskettes to new users UNLESS they
register financially.
- TERMINOLOGY - The use of the word "Round" to refer to a
complete set of games caused some confusion in v1.x. In v2.x
the term "round" refers only to a set of games where each
team plays once, and the term "Series" is now used to refer
to a set of rounds where each team plays each other once.
SUMMARY 5
CAPABILITIES
PC-SPORT features
* Suitability for most true "Team" sports
* Easy definition of your "Association" and points score
system
* Complete flexibility in defining your Ladder
* Ability to amend data, titles, calculation formulae at
any time
* Simple addition of game results
* Automatic calculation from scratch each time you want a
Ladder
* Automatic determination of a Standard competition draw
* Automatic drafting of a pocket size fixture book for
each season
* Easy incorporation of additional user provided columns
in fixture book
* Acceptance of additional user provided pages for fixture
book
* Complete flexibility in determining what ladders/tables
to print at any time
* Ability to print output to disk first or direct to the
printer as you desire
* Easy transcription of competition to next season
6 SUMMARY:
PROGRAM SECTIONS
On initiating PC-SPORT you will be greeted by an introductory
message followed by a request for the drive\path on which
your data will be kept. Full path name flexibility is
provided for your answer. You will then be presented with
the names of data files on this drive\path for you to select,
or alternatively you can add a new name WITHOUT extension. A
suggested file name for your data is the initials of your
"Association" followed by the year (eg If your "Association"
is the Geebung Polo Club and the year is 1897 then you might
use GPC1897 as your data file name), though you are free to
choose any path\filename that meets the requirements of your
DOS. PC-SPORT will then check to see whether a file named
PC-SPORT.CNF is on the default drive. If so, you will be
presented with the Main Menu, otherwise you will be lead
through a questionnaire which will enable you to simplify the
start up procedure in the future and to provide details of
your printer codes. See Appendix A for more detail on
printer code definition. This information will now be
included in a file called PC-SPORT.CNF on your default
drive\path. While ever this file exists, it will be used to
obtain your start up preferences and printer configuration,
it is thus important you that keep it up to date by use of
the Installation option in the main menu. The following
paragraphs summarise the capabilities of the other Main Menu
options, though more detail is included on later pages.
- FORM OUTLINE - Type F to enter the program section which
accepts and maintains all the necessary information to
describe the particular competition. You will be presented
with a screen template with fields ready for your use in
defining the competition and each grade within it. Full
editing facilities are provided to enable you to travel
around the screen and enter or amend information as you
desire. This screen is used until all grades are defined.
You will then be prompted for your method of allocating
competition points, any special grading or scoring
requirements and any additional information needed to
complete the framework for a Results Table and for a
SUMMARY: PROGRAM SECTIONS: - FORM OUTLINE -: 7
Competition Ladder for each grade and series. From the
information entered here, two files are generated which hold
all the data - one with the extension .DAT which contains the
information about each separate grade and which will contain
the results of games when these are entered; and one with the
extension .TMP which contains the information common to all
grades such as how competition points are allocated.
Naturally, this is the first section you will use as you must
define your competition and teams before you can use the
other sections. Normally a new outline will not need to be
formed each season as the data from last year can be used as
a start point.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
| CAUTION |
| |
| Re-definition will DESTROY all previously |
| entered information, including any results, |
| and initiate a NEW outline. |
| |
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- AMEND OUTLINE - Type A to enter the section which enables
you to change the information recorded when you formed the
data base outline initially. This facility is available at
any time after creation of the outline, whether match results
have been entered or not. It provides the flexibility, for
example, to add a column in the Ladder to record number of
games washed out, for each team, should the need arise as the
season unfolds. It can also be used to add or delete numbers
of teams in a grade, to change a team name, to change the
number of games expected in a grade, to change the number of
grades or to change the maximum score. To use last year's
outline for this year, copy last year's .DAT and .TMP to
NewName.DAT and .TMP use the "Blank Scores" facility of this
section to delete all last years results, change dates to
correspond to the new season and make any changes desired to
the definition of each grade. Your new outline is then
complete, and depending on the extent of the changes, the
program will also endeavour to preserve last year's draw if
you want it.
8 SUMMARY: PROGRAM SECTIONS:
- FIXTURE DRAW - The ability to perform all the necessary
draws and draft a pocket sized fixture book containing all
necessary information in a very short period of time is one
of the major time saving features of PC-SPORT. To enter this
section type D. You will now be greeted by the Fixture Draw
Menu which enables you to select your requirement. The
facilities available are:
- Draw Fixtures - Using this utility you will be led
through the process of determining who plays who on what
day in each grade, what sequence the games for each
grade will appear in the fixture book, which order team
names appear for each game, what days are missed by
grades that play fewer games then some others, and on
what date does each fixture take place. The program
then formats the information into a chronological set of
Fixture Book pages which are recorded on disk in Text
Format with the file extension .TXT. By exiting the
program at this stage you can examine the draft pages
and amend them should you so desire using a standard
text editor. You can also add additional pages or
information to each page or any line by using a word
processor.
- Add To Draft - If you have prepared text files
containing the additional information needed for such
things as introductory pages, pages explaining what to
do in case of inclement weather, pages detailing the
location of the various grounds, etc; these can be added
using this facility without exiting the program. Also
with minimal effort, you can add pre-prepared,
customised data at the end of each fixture for such
things as game time or location. This facility is an
alternative to using a word processor or text editor to
add information.
- Notice Board Form - Instead or as well as using Fixture
Books, many organisations like to display the draw on a
notice board. To enable this to be accomplished easily,
SUMMARY: PROGRAM SECTIONS: - FIXTURE DRAW -: 9
a facility is included to output the draw for selected
days in a form suitable for pinning on a notice board.
- Print Fixture Books - To provide a pocket sized
fixture book, one sheet of normal printer paper must
contain four pages of fixtures on each side so that by
cutting and folding a complete book of approximately
140mmx108mm (5½"x4¼") page size results. This section
reads the draft fixture book file and sorts pages into
the necessary order for printing, if any blank pages
will result it allows you to nominate the location of
these, and finally it either prints a copy of the book
direct to your printer using condensed print or forms
two disk files (.FB1 for one side of the paper and .FB2
for the other side). If printed to disk you can make
any changes you desire before printing the books using
either the DOS "Print" Command or by copying the disk
files to the printer. Normally all copies of fixture
books would not be printed using the computer printer
but rather only a master copy, a printer's copy and a
back-up copy. The printer's copy should normally be
printed single-sided for subsequent double-sided
photocopying or offset printing as appropriate. Should
you wish to use the services of a commercial printing
agency which uses a computerised system, it will often
be possible for the fixture book pages to be read
directly from the diskette to the commercial printer.
- RECORD RESULTS - The previous facilities are normally used
only once or twice a season, but the next two sections are
used throughout the season. By typing R in the Main Menu you
will be presented with tables which contain all previously
recorded match results. You can move from grade to grade or
series to series by using the Page Up and Page Down keys. By
using the Cursor Arrow Keys you can position yourself at any
particular game within a result table or move back and forth
to the corresponding Points Ladder. By using the Number Keys
and the Return Key you can simply record a score or amend a
score. With the Delete Key you can delete a score. Whenever
you move to a Points Ladder, there is a short delay while the
10 SUMMARY: PROGRAM SECTIONS: -RECORD RESULTS -:
points table is recalculated from SCRATCH - a procedure that
takes a few seconds but which ensures all inclusions,
amendments and deletions which you have made are properly
calculated. As a tabular system of results is used where a
score must be entered first in the row for one team and then
in the row for the opponent with the order of the result
being reversed (eg 5 - 2 in the winner's row and 2 - 5 in the
loser's row) the computer checks that all results are
consistent. Any inconsistent results are highlighted and the
operator is prevented from leaving the current result table
until all inconsistencies are corrected, thus minimising the
chance of input error.
- PRINT TABLES - This section has its own menu which enables
the operator to specify which tables you want kept either as
hard copy or as text files on disk. If Result Tables only
are being printed, the tables will be presented with teams in
alphabetical order but if Points Ladders are included the
sequence of teams in each table will be in descending order
of points (ie order of merit). The program centralises all
tables or collections of tables on the paper. To provide a
ready reference to amendment state of each table, the time
and date on which the table was initially prepared is printed
under the heading on each page. If the program is used
effectively, this time and date will immediately indicate
which days' results are included in the tables.
TECHNICAL DETAILS 11
COMPUTER REQUIREMENTS
PC-SPORT was written in Turbo Pascal and compiled using the
Turbo Pascal Compiler. The programs were developed on an IBM
PC Compatible with 256k RAM and two 360k disk drives. In
operation PC-SPORT requires an IBM PC or compatible computer,
DOS 2.1 or later, with 192k RAM or more and at least one Disk
drive, though difficulty could be experienced on large
databases if a second disk drive is not available . To get
full advantage a Printer will be needed with the capability
of printing around 130 characters per line in Condensed mode
on standard paper.
FILES
The following files should be on your distribution diskette:
PC-SPORT.COM The main program file.
PC-SPORT.000 The files containing the Overlay
PC-SPORT.001 programs.
PC-SPT.DOC This manual formatted for 279mmx241mm
(11"x9½") paper.
PC-SPT.DOK This manual formatted to print A5 size
pages on 11x9½ paper in Elite print.
PAGECONV.COM Program to convert a .DOK files to 2 files:
Left Pages (.L) and Right Pages (.R) for
double sided printing.
BROWSE.COM A Public Domain program that displays any
Text File.
READ.ME A short explanatory document.
If you are a registered user, on request you will also
receive SPRTCONV.COM to enable you to convert data files
from v1.x to v2.0 format.
12 TECHNICAL DETAILS: FILES:
The main and overlay program files MUST be on your operating
disk in your default drive when PC-SPORT is started and
whenever a selection is being made from the Main Menu. After
completing Installation, PC-SPORT.CNF will be added to this
directory and should be retained with the other program
files.
When created, your work files will have the following
suffixes:
- .DAT Main Data file.
- .TMP File for your "Association" details.
- .TXT Interim file recording your fixture book
pages in page number sequence.
- .NBD Notice board format.
- .FB1 Fixture book sheet side 1 details.
- .FB2 Fixture book sheet side 2 details.
- .TAB Nominated Result/Ladder Tables.
The last five files are all text files that can be read using
the "Browse" Command and can be amended using a suitable text
editor or word processor. They can also be printed using the
DOS "Print" Command or by copying the file to the printer.
GENERAL FEATURES 13
GETTING STARTED
If not using a fixed disk system, format a fresh floppy disk
as a system disk and copy onto it the programs you need to
boot the system at start-up (eg COMMAND.COM, AUTOEXEC.BAT,
CONFIG.SYS etc). With a fixed disk, make a new directory for
PC-SPORT and the data files. As PC-SPORT needs to have
quite a lot of files open at once, ensure your CONFIG.SYS
file contains the following statements:
Buffers = 20
Files = 16
To have the program automatically invoked at start up, add
PC-SPORT to your AUTOEXEC.BAT file. After copying
PC-SPORT.COM, PC-SPORT.000 and PC-SPORT.001 to your intended
operating disk and directory, store your original
distribution diskette in a safe place as a back-up. To
initiate PC-SPORT, either boot your computer using the
operating disk or type PC-SPORT <Ret> with the program in the
default drive and directory.
LIMITATIONS
Most limitations have been imposed to keep down the size of
the data files and can be changed should the need arise.
If any of them are unacceptably limiting, please contact the
author for advice on the feasibility of a change.
Maximum number of teams per grade = 16
Maximum team name size = 15 characters
Maximum of 5 "Special Result Types"
Maximum of 40 games per team in each season
Maximum of 160 pages in the Fixture Book
14 GENERAL FEATURES:
COMMANDS
In this manual, pressing a key is simulated by enclosing the
name of the key by < >. Hence <Ret> or <CR> means press
Return key and <Alt B> means press key B while holding down
the Alternate key. Sometimes special symbols are used to
save screen space. They are:
^ = Ctrl (ie ^Pg Up means <Ctrl Pg Up>)
@ = Alt.
At any time when a user reponse is requested, <Ctrl C> Exits
the Program but may not save any input data. On most
occasions when a user response is requested, Esc exits that
section of the program by returning you to the previous menu.
To ensure data previously entered is saved, use Esc and then
<X> and <Q> as appropriate to quit the program via the menus.
THE MAIN MENU
The Main Menu allows you to select an activity. There are
seven options available. To select an option type in the
highlighted letter (usually the first letter) of that option.
Hence typing <Q> for Quit takes you out of the program.
RESPONSES
Throughout the program there are many cases where you are
required to respond to a question by a single keystroke. On
these occasions the possible responses are given - eg [Y/N]
means press either <Y> or <N> (ie Yes or No response) as
appropriate. Lower case response (eg <y> or <n>) is
converted to an upper case response by the program, but any
other response will be rejected.
INSTALLATION 15
At any time the main menu is in view, you can enter the
module to set or change the installation characteristics by
selecting <I>. If you answer <Y> to the question on "always
having your data file on the same drive\path", in future when
you start PC-SPORT you will not be given any drive\path
option, but your selected drive\path will be displayed. If
you answer <N> to this question, in future you will be given
the option of accepting that drive\path by <Ret> or of typing
in a new one, thus only select <Y> if you have just one
location for all data files.
Appendix A contains further details on printer codes and
paper sizes which you should use as you answer further
installation questions. If your printer codes are identical
to the Standard codes given in Appendix A, you should answer
<Y> when asked, otherwise you will have to give the code for
every printing feature used by PC-SPORT, one at a time. As
soon as you can after changing any of these details (such as
paper size), select "Installation" and amend the appropriate
information.
16 DEFINING YOUR COMPETITION
GRADE DEFINITION
Competition Definition is the first activity needed to get
started. This section is entered by selecting <F> in the
Main Menu. The program then checks to see if the nominated
file exists and if not proceeds to create it. Should the
data file already exist, you are given the choice of
destroying the previous version and creating a new one (ie
the Overwrite option) or of selecting another file name.
This safeguard helps to prevent inadvertent destruction of
wanted data. Should the .TMP file exist, the data contained
in that file will be accepted as the starting definition for
the competition.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
| CAUTION |
| |
| If you decide to Overwrite an outline that was |
| previously defined, all existing information, |
| including any results, will be DESTROYED |
| and a new outline initiated. |
| |
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Association details and the details of each grade are entered
into a screen template which will now appear. The template
is divided into two sections for clarity - Competition
Definition and Grade Definition. On entry the cursor will
be placed at the first field in the Competition Definition
section ready for you to enter the name of your association.
You are free to use all normal keyboard characters in the
names you enter EXCEPT the dash,'-', which is reserved.
The end of the second bottom line of the screen shows which
mode of entry is in force, OVER means Overwrite where
characters are written over the top of existing text, INS
means insert or pushright mode where text is pushed along the
field to make way for the entered character.
The following editing keys are available:
DEFINING YOUR COMPETITION: GRADE DEFINITION: 17
Return or CR - Go to next field for entry. (This key
skips over team name abbreviations when
entering teams)
Down Arrow - Go to next field
Tab - "
Up Arrow - Go to previous field
Shift Tab - "
Left Arrow - Move cursor left one space, jumping to
end of previous field when applicable.
Right Arrow - Move cursor right one space, jumping to
start of next field when applicable.
Back space - Go back one character position within a
field and delete the character there.
No action if at the start of a field.
Delete - Delete the character at the cursor.
Insert - Toggle between INS and OVER.
Home - Go to start of current field.
End - Go to end of current field.
F8 - Copy the team names from the previous
grade to this grade.
F9 - Finish defining competition/grade and
go to Points Ladder Definition
F10 - Save the definition and go to the next
grade
Esc - Go directly to Main Menu, do not save
definitions. Note: Some data may have
already been saved but this will be
unreliable.
If an unacceptable key is pressed, only a beep will result.
The square brackets denoting the start and stop points of
each field display the space available in each. The space
available for team abbreviations is dependant upon the
maximum normal score and the brackets are automatically
adjusted accordingly. Similarly other entries affect the
display and are automatically incorporated, for example the
number of series shown is adjusted at any time the number of
teams is changed or the number of games is changed; and the
number of fields available for team names is adjusted
18 DEFINING YOUR COMPETITION: GRADE DEFINITION:
according to the number of teams entered. Default values are
used initially in some fields.
The maximum normal score definition is to enable the minimum
space to be occupied by scores in the results table. The
number of spaces allocated for any result is 5 plus 2 times
the number of digits in the "maximum practical score". For
example, if the "maximum practical score" was stated as 36,
nine places would be allocated as follows: blank space, digit
or space, digit, blank space, "-", blank space, digit, digit
or space, blank space. Representing a blank space by "_",
typical results would then be _23_-_0__ or __2_-_7__ or
_43_-_27_. As most maximum scores will be of either 2 or 3
digits then either nine or eleven spaces per matrix column
will be usual. Before saving, the program converts the
maximum normal score to either 9, 99 or 999 as appropriate
and uses that figure for future calculations. The maximum
figure of 999 results in only about six results available
across the screen without horizontal scrolling, whereas a
figure of 9 allows up to nine results without scrolling.
Note that in defining this figure it will make absolutely no
difference to the program if you define it as 10 or as 99 as
both contain two digits, but 99 and 100 would give different
results from each other.
Selection of F10 to save a grade definition results initially
in a check that all necessary data has been validly entered.
If so the grade is saved else you are advised of the error.
You are then asked whether to sort the team names or not;
normally you should reply <Y> but there are two circumstances
under which you should reply <N>. These are:
1. If you have already established a draw for Round 1
which must be retained (perhaps the games have
already been played) then if you enter the team
names in the order 1v2, 3v4 etc AND do not sort then
you will be able to retain that draw during fixture
book production.
DEFINING YOUR COMPETITION: GRADE DEFINITION: 19
2. If you have replaced, for example, a team named Brown
with one named Zebra from the previous grade but you
want to retain the previous draw as far as possible,
then do not sort at this time.
As you move to the next grade each time, the Competition
definition will remain unchanged, the grade name and team
names will be blanked but other previous data will be
displayed as the default value. The cursor will also be
positioned on the grade name field ready for a new entry.
However, you are still free to go back to Competition
Definition fields and amend values as you desire. Selection
of F8 causes the team names from the previous grade to be
entered ready for any amendment so that if the names of teams
are fairly common across the grades, much repetitive typing
is avoided.
When all grades have been defined and saved, press <F9>.
DEFINING THE POINTS LADDER
Once all grades have been defined, if the .TMP file was found
at the beginning of competition definition, the program
assumes that point scoring and special results defined there
remain current. In this case you are returned to the main
menu at this point, otherwise the screen will show a Points
Ladder for the last defined level. This ladder is in the
form of a matrix with teams in the left hand column and with
the following columns headed as P representing Games Played,
W for Win, L for Loss, D for Draw, PF for Points For, PA for
Points Against, Diff for the Difference between PF and PA,
and Pts for Competition Points. The matrix will be completed
with zeroes. Under each column is a letter, viz A to D, J,
K, L and N. These letters are the "names" of each column for
use during further definition.
After providing the number of competition points allocated to
each team for a win, loss and draw respectively, you will be
asked for the means of separating teams on equal competition
points. The default system is the difference between points
20 DEFINING YOUR COMPETITION:
DEFINING THE POINTS LADDER:
Scored For and points Scored Against but you can now change
this by selecting <Y>. The replacement column will need a
formula to know how to calculate the value for the column.
You can use any combination of columns in this matrix
referred to by "name", the maths operators '+', '-', '*',
'/', and brackets '(' and ')' together with integer numbers
to define this formula. For example, if the desired value is
the points Scored For as a percentage of the Total of the
points Scored For and Against, the formula would be
J/(J+K)*100 (ie the value in Column J divided by the sum of
the values in Columns J and K with the result multiplied by
100). During computation, should any formula result in a
division by zero, or the result be greater than 9999, the
value 9999 will be assigned to the column. You now need a
heading label for the column to replace "Diff". Note that
should you select <Ret> before entering a label, the column
will be hidden, that is the value will not be displayed even
though it will still be used to separate teams on the ladder
with the same number of competition points. The ladder will
now be re-drawn with column L relabelled or hidden as
appropriate.
You can now add up to 5 extra columns. Since there is no
information other than normal results (eg 23 - 7 ) that
the program recognises at this stage in the results table,
there is no basis for determining the value to be placed in
any added column. Thus an essential part of adding columns
is to define Special Results which will be used for this
purpose. For example, should you wish to count byes and
allocate competition points for each bye, you would first
need to have "Bye" recognised as a Special Result, then you
must define a column to record the number of byes. Note
that you should use ONLY LETTERS in defining your Special
Result, and to ensure the program does not regard it as a
normal result, the character at the position corresponding
to the centre of the column must NOT be "-". To complete
the task, the number of competition points to be allocated
for each "bye" must be nominated.
DEFINING YOUR COMPETITION: 21
DEFINING THE POINTS LADDER:
As an example, adding a Bye (worth 2 competition points in
this example) could be achieved by proceeding as follows:
Special Result Menu - <N> (for New Result Type)
Enter Special Result - <B><y><e><Ret>
Which Column - <E><Ret> (activate column E)
Effect on this Column - <+><1><Ret> (ie add 1 to this
column for each "Bye")
Width of Column - <4><Ret> (Usual spacing is 4)
Name for Column - <B><y><Ret> (Call it "By")
Other Columns Affect? - <Y><Ret>
Column to Add To - <N><Ret> (Col N pts changed)
What is effect? - <+><2><Ret> (Add 2 points)
Other Columns Affect? - <N><Ret>
By selecting <L> for Ladder Format Change while viewing the
Special Result Menu, you are able to make changes to the
layout of the Points Ladder. The Ladder Format Menu enables
you to change the Name of any Column, the Width of any Column
(zero width hides the Column though it is still active), the
Formula associated with a Special Result, or a Previously
entered Special Result.
See the tutorial on page 46 for other examples of the uses
of the Special Score Menu.
22 AMENDING THE DEFINITION
GENERAL
Information which was added during the competition definition
phase can be amended at any time in the future should the
need arise. Hence spelling mistakes, swapping of teams
between levels, changes to the way points are allocated,
addition of more Special Results and even changes to the
"Association" name can be accomodated. The program now
accepts changes to number of teams in a "grade" or the number
of "grades" or the number of games played in any "grade", and
attempts to retain any previous draw if it can. It also
preserves results previously entered where possible.
However, if more than one round of fixtures have already been
played, the only time the second round draw can be preserved
is if:
1. The number of teams in the level is unchanged; or
2. The number of teams is changed from an odd number
to the next highest even number; or
3. The number of teams is changed from an even number
to the next lowest odd number.
To enter the Definition Amendment section, select <A> from
the Main Menu. You will then be presented with a menu to
select what amendment you desire.
COMPETITION DEFINITION AMENDMENT
This section is entered by selecting <C> at the previous
menu. Amending the competition and grade definitions is very
similar to initial entry and is performed using the same
template and editing keys. However, key F3 is also
activated during amendment to enable the scores to be blanked
or deleted for just the grade on the screen. This enables a
string of entry errors to be corrected more easily or the
season to be "restarted" simply should the need arise. The
F10 key is also used to shift to the next grade without
saving if no changes are made. The F7 key is provided to go
AMENDING THE DEFINITION: 23
COMPETITION DEFINITION AMENDMENT:
back to a previous grade without exiting and re-entering from
the amendment menu.
You will again be prompted after making changes if they are
invalid and will again be given the option of sorting team
names. Changes to team names must be handled with care and
separate from other changes.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
| CAUTION |
| |
| To preserve any existing draw or results that have |
| been previously entered, the program compares team |
| NAMES so it cannot be fooled by how amendments are |
| made. Hence, if you change a team name, and wish |
| to preserve existing draw or scores, you should do |
| so without re-sorting; in an operation separate |
| from any other changes. |
| |
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
After saving to disk, you can then re-enter this section, re-
sort and perform any other changes you wish to make. The
only times you should NOT sort are if you do not want to
retain the previous draw and the same circumstances exist as
would prevent you from sorting on initial definition. (Note:
Once the draw has been performed, unless you have changed the
name of a team, re-sorting here will preserve that draw so
even though you may not have been able to sort initially,
susequently returning to the amend section, pretending to
make a change to a name followed by sorting will preserve
your draw and scores AND put the teams in alphabetical order
in result tables in the future.)
To delete an entire "grade", set the number of games to zero
and save with F10. Re-sort or not has no effect in this
case.
24 AMENDING THE DEFINITION:
POINTS LADDER DEFINITION AMENDMENT
Selection of <L> from the amendment menu puts you into
amending the Points Ladder Definitions. The Special Results
Menu with 5 options will now appear. Selection of <X>
returns you to the Main Menu. If <Esc> is selected, you will
be returned to the main menu WITHOUT any changes you may have
made being implemented. The other selections are elaborated
below.
- FORMULA CHANGE COLUMN L - Selection of <F> enables the
means of separation of teams on the same number of
competition points to be changed. This is done identically
to the procedure for defining the formula.
- CHANGE POINTS SYSTEM - Selection of <C> enables you to
vary the points allocated for a Win, Loss and Draw.
- NEW RESULT TYPE - Selection of <N> leads you into the
definition of Special Results, the addition of extra columns
and the effect of these as discussed on page 20 et seq.
- LADDER FORMAT CHANGE - Selection of <L> results in the
display of the Ladder Format Menu. Any selection results in
first being asked which column to change. A column Name (ie
A to N) should then be input. A particular option is then
made available as follows:
- Name Change - Input the New Name when prompted
- Width Change - Input the New Width when prompted
- Formula Change - The Special Results and Special
Formulae applicable to this column are displayed with a
number in front as an identifier. Usually it will be
blank after the last number. In reply to the prompt for
a line number, type in the appropriate number, using the
last one if you decide not to make a change or to add an
additional formula. You will then be prompted to define
the replacement or new Special Result and its formula.
AMENDING THE DEFINITION: 25
POINTS LADDER DEFINITION AMENDMENT:
- Special Result Change - The information needed for a
Special Result change is identical to that for a formula
change so this option produces the same result as the
previous one.
- eXit - Selection of <X> returns you to the Special
Results Menu.
BLANK ALL SCORES
Selection of <B> is followed by a confirmatory message to
ensure you really do want to wipe out the results in every
grade and then proceeds to do just that. This facility is
provided to enable last year's files to form the basis for
this year's with a clean result table.
MAXIMUM SCORE CHANGE
Selecting <M> for a maximum score change gives you the option
of increasing or decreasing the maximum normal score should
it be required during the season. Only changes which result
in a different number of digits will be effective. Once a
change is made, some time can elapse for it to be
incorporated as ALL result sheets have to be amended and then
written to disk.
26 FIXTURE DRAW ROUTINES
GENERAL
In a multi level competition, the process of making the draw
and formulating the Fixture Books is a very time consuming
business. Even if Fixture Books are not going to be
distributed, an initial copy in some form or other still
needs to be maintained so next week's fixtures can be
determined. The drafting of the Fixture Books using this
program removes the drudgery from this task while allowing
great flexibility. To get the most from this section, you
should also use an ASCII-producing[1] word processor to
provide those aspects which are peculiar to your competition.
The concept used in this program is to use standard computer
paper (either 11"x9½" or A4) divided into four pages per side
and printed double sided in condensed print (about 17
characters per inch) so that a pocket sized book eventuates.
Cutting the page halfway down together with folding along the
vertical axis produces the fixture book pages. In the
following table, which summarises the usual attributes
(though the program allows for almost any size paper and
printer fonts), the symbol W represents the maximum number of
characters that can be printed across the page in your print.
The figure in brackets is for my printer which can print 136
characters across a standard page in condensed print.
1. ASCII-producing word processors are those that record on
disk in direct text. If you are unsure whether your word
processor is suitable, use the "Browse" command to read text
produced by it. If there are no unwanted symbols and the
text is properly readable, you can be confident it is
satisfactory. If you do not have a suitable word processor,
PC-Write has all the attributes needed (and many more).
PC-Write is copyright by Quicksoft and is available as
Shareware which allows free copying and sharing of the
program and of its comprehensive manual.
FIXTURE DRAW ROUTINES: GENERAL: 27
Paper Page Max Print Width Max Print Lines/Page
Size Size Inches Columns 6 lpi 7 lpi 8 lpi
mm 17 cpi
11x9½ 5½x4¼ 3.8 ½xW -2 33 38 42
279x241 140x108 97 (66)
A4
11.7x9½ 5.8x4.1 3.8 As above 35 41 45
297x241 148x104 97
Note: Print lines per page are total lines. Fixture lines
available are 5 less to allow for Top Margin (2), Heading,
Space after Heading and Bottom Margin.
As a Fixture Book will need a tougher cover than computer
paper, the program assumes that the covers printed with such
things as the association logo, advertising and any maps of
fields, will be prepared separately using facilities other
than this computer program. Furthermore, computer printers
are generally too slow for mass production so either the hard
copy of the fixture book sheets should be used as a master
for photographic reproduction or the disk file of the fixture
book should be fed directly to a computerised high speed
printing facility.
On entering the Fixture Draw section you will be presented
with the Fixture Draw Menu. Other than selecting <X> to
return to the Main Menu, you now have four choices which
are explained below.
DRAW FIXTURES
The Draw Fixtures sub-section is where all draws are made for
all levels in the competition and it results in recording
these in a disk file with the extension .TXT.
This draw will use a Standard Draw template on all occasions
which provides for alternating Home and Away fixtures as far
as possible (ie first named team plays at Home). It also
28 FIXTURE DRAW ROUTINES: DRAW FIXTURES:
provides for evening out as far as practicable the order of
games so as to give each team an approximately equal number
of appearances in any particular "time slot".
The draw for each "grade" is now performed. It will
allocate teams to "draw numbers" by one of four processes:
1. On initial draw if you elected not to sort team names,
and elected not to have the same draw as the previous
"grade" (if appropriate); the draw will allocate the
draw number for each team so that in Round 1, Team 1
plays Team 2, Team 3 plays Team 4 etc.
2. On all draws if you have the same number of teams as
the previous "grade" and you select the "Same Draw"
option, the draw will be the same as the previous
grade.
3. If you have not used the above options, and this is not
the initial draw, you will have the option of
preserving the existing draw as far as possible and
allocating the draw for new teams randomly.
4. If none of the above apply, the team names will be
allocated to "draw number" by random shuffling.
Should the total number of fixtures in this "grade" be less
than the maximum for any "grade", the program now needs to know
on which days this "grade" does not play. You will be prompted
to input these days as day numbers (ie the sequential number
for a fixture day for a "grade" that plays the maximum number
of games).
Once the draw for all levels is complete, the program
determines the minimum number of pages needed for each
fixture day (initially assuming printing at eight lines per
inch) and then distributes the fixtures to make an even
distribution per page if more than one page is needed. Line
spacing of six, seven or eight lines per inch is then
determined for the final layout.
FIXTURE DRAW ROUTINES: DRAW FIXTURES: 29
You now have the option of entering the date for each fixture
day as each page of the text file containing the draft
fixture book is formed. Draft pages are in chronological
sequence. By exiting the program at this point you can
examine the draft pages using the "Browse" command or amend
them in any way you wish using a suitable word processor or
text editor.
AMENDING FIXTURE BOOK PAGES AND GENERATING EXTRA PAGES
The ".TXT" file containing the draft pages has six
characteristics which must be preserved in any process of
amendment or addition.
1. The first line of the file must start with the female
symbol ("o" on top of a "+" which is also the form feed
symbol) and if printing is to be other than 6 lines per
inch, the symbols representing the printer codes for
returning to six lines per inch will follow (small left
arrow then 2 in Standard codes).
2. The second line must be blank if all printing is to be at
6 lines per inch otherwise it must contain the printer
codes for the actual line spacing needed.
3. The third line must contain the number of total lines per
page available with the nominated paper and calculated
line spacing.
4. The fourth line must contain the number of total pages
needed in the fixture book to accomodate known pages of
fixtures and user provided information. At this stage it
will contain the number of fixture pages only and will
need amendment as other information is added.
5. Each Heading Line will start with the symbol "∩" (<Alt
239>) obtained by typing 239 on the numeric keypad while
holding down the Alt Key ). This tells later sections of
the program that this is a heading which needs to be
centred across the page independently of the other text.
30 FIXTURE DRAW ROUTINES: AMENDING PAGES AND GENERATING PAGES:
6. Each page must finish with the symbol "≈" (<Alt 247>)
which signifies the start of a new page.
The total width of the small page will not normally be used
by the schedule of games as only 39 columns are used. On
most printers, there will thus be some 25 or so print columns
available for any additional data. Examples of information
which could be added to each game line are:
* Game Time
* Field Location
* Who is to provide Umpires or Referees
* Space for Result of Game
This information can be added directly to each line with a
word processor but great care is needed as use of the return
key will play havoc with the layout! Otherwise, the text
required for each additional column of data can be placed in
separate files and then added to the end of each line by
using the next part of the program. This has the advantage
that often this data can be prepared well in advance of the
draw. Furthermore, often the data to be added will be almost
the same as that added last season so little preparation may
be necessary. In addition, if the data in the additional
columns repeats itself at regular intervals, it can be
prepared using the copying facility of your word processor to
minimise effort. The rules for layout of data to add to game
lines is as follows:
1. Nothing will be added to any line which is blank, starts
with "∩" or consists of "≈".
2. Nothing will be added to the first four lines.
3. Additive information should only contain blank lines if
no text is to be added at that line.
4. Leading spaces should be used on each line if needed for
horizontal separation from existing text.
FIXTURE DRAW ROUTINES: 31
AMENDING PAGES AND GENERATING PAGES:
5. Trailing spaces should be used where necessary to ensure
a following addition is properly positioned.
6. No printer codes should be embedded in any add-on text.
7. Adding of data to lines will stop when all lines have
been actioned in either the parent file or the add-on
file.
8. Adding to existing lines should be completed before
adding extra pages.
In most cases, additional pages will be required in the
Fixture Book for such things as details of the management
committee, rules for inclement weather, fines for failing to
provide umpires, list of club contacts, notes on
representative matches and so on. There could also be some
blank pages in the final book. The fixture book produces
pages in sets of eight (4 per side, double sided). Hence it
will produce 8,16 24 or 32 pages etc depending on what is the
minimum number. You can, therefore, easily calculate the
number of blank pages at any time from the number formatted
(line 4 of draft) together with those ready for adding to the
draft, subtracted from the next highest product of 8. For
example, if line 4 of the draft is 40 and 2 extra pages are
ready for adding then there will still be 6 blank pages (40
+2 +6 = 8x6). Four blank pages can be removed from any book
by placing all four blanks in the middle of the book. Thus
there need never be more than 3 blanks in the finished
product.
The maximum size of a fixture book page is three less than
the maximum number of lines (Draft line 3 - 3), by half of
maximum characters per line less 2 (½xW -2). Any extra
pages MUST conform to these limits. You can have as many
Headings as you like on a page but if you want them centred,
each must start with "∩" (Alt 239>) followed immediately by
the heading without any leading spaces. The last line on
each page must consist of only "≈" (<Alt 247>). The size of
32 FIXTURE DRAW ROUTINES: AMENDING PAGES AND GENERATING PAGES:
the left margin will be determined by centring the longest
line on the page. All other lines then use the same left
margin unless they are started by "∩" (<Alt 239>).
The parameters for maximum page size can be calculated well
in advance so additional pages can be prepared well before
the draw takes place. Whole pages can be simply added before
or after the existing set by using the next program section
(which cannot insert pages between existing ones). If
desired, these pages can also be added to the draft using a
word processor, as long as the following limitations are
observed:
1. Only pages that conform to the previously stated rules
should be added.
2. Pages must not be added before the existing first four
lines of the draft.
3. Pages must only be added before all others (but after
line 4), after all others, or between existing pages (NOT
within existing pages).
4. Line 4 of the draft should be amended by adding the
number of extra pages.
5. Blank lines should be placed at the beginning of the page
to ensure correct vertical spacing.
ADD TO DRAFT
After selecting the option of Add To Draft from the Fixture
Book Menu, you will be requested for the name of the file
containing the text to be added (Don't forget to include the
pathname and disk drive location if appropriate, in the
reply). The program then ascertains whether the text is to
be added as columns to the existing game lines or as extra
pages. If as extra pages, you will be asked whether you
want the new pages at the start or finish of the draft and
how many pages are being added. The program will then add
FIXTURE DRAW ROUTINES: ADD TO DRAFT: 33
the pages and amend draft line four to conform to the new
total. New pages added using this facility will be
automatically centralised vertically on the paper so should
not contain any leading blank lines.
NOTICE BOARD FORM
After selecting the Notice Board Form section, you are given
the option of sending the output directly to the printer or
to disk first. You can then elect which days' fixtures to
print. The output is formatted for Expanded/Condensed print
if it will not overflow at the end of a line. When amending
the .TXT file with a word processor, do not add anything
BEFORE the first set of fixtures on a page or you may have
problems here.
PRINT BOOKS
By selecting the Print Books option of the Fixture Draw Menu
you will initiate the final printing and formatting of the
pages contained in the draft book. The program checks that
sufficient memory is available to hold all the pages while
they are sorted and formatted for final printing. If there
is insufficient memory it will advise you how much space it
needs on a disk for a temporary file. You can remove the
disk containing the program and overlays from the default
drive should you wish in order to provide the required disk
space, as long as the text file containing the draft
information is still available. You now have the option of
printing a fixture book direct to the printer or to a text
file. Mostly you will print to a text file on disk as this
option:
1. Allows for making extra copies more readily;
2. Allows the text to be viewed and finally amended
before a hard copy is made; and
3. Provides a disk file copy of the final book.
The program then separately identifies each page of the book.
34 FIXTURE DRAW ROUTINES: PRINT BOOKS:
Should the number of pages it identifies differ from the
expected figure at line 4 of the draft, you will be asked
whether to continue, using the number of pages found by the
program, or whether to stop the processing. If processing is
not halted, you will be asked for the page number for each
blank page. The Fixture Book Master will then be prepared
without further operator input. Note that if there are four
or more blank pages, you can effectively eliminate four of
them from the book by nominating the first two and last two
pages or by nominating the middle four pages. The cut sheet
resulting will then be completely blank.
RECORD RESULTS 35
GENERAL
The previous program sections are used only a few times at
most each season, but this section and the next one will be
used repeatedly throughout the season to record the result of
games and to provide Points Ladders for circulating to
participating clubs. If you have not already made a back-up
copy of your main files (ie .TMP, .DAT, .FB1 & .FB2), do so
before adding any results. Also remember to hold a copy of
your data files, updated to the previous week's results, as a
safeguard against power failure or other catastrophe until at
least all this week's results have been added and a separate
back-up made of the file containing this week's results.
You will thus need 3 diskettes for data recording in a floppy
disk based system if you are to be sure of losing no more
than one weeks results should an unforeseen problem occur.
On selecting <R> while viewing the Main Menu, you
will be presented with the Results Table for the first round
of the first "grade". At the bottom of the screen will be
printed a summary of available actions and a list of the
Special Results that have been defined for this competition.
When adding a Special Result, it must conform exactly to the
format of one of the Special Results shown at the bottom of
the screen if it is to be correctly interpreted by the
program. If the complete table will not fit on the screen
at once, the right hand portions will be missing, but these
can be scrolled on and off the screen as desired. When the
results scroll across the screen, the left hand column
containing the team names remains fixed. The following
paragraphs describe how to move around a table, how to add
results of games and how to move between tables.
MOVING AROUND RESULT TABLES
You will only be permitted to move the cursor around
the game result portion of the result table in this section
of the program. To change team names, headings or
abbreviations, use the Amend Outline facility. Keys
available for movement are described on the next page.
36 RECORD RESULTS: MOVING AROUND RESULT TABLES:
- UP ARROW - <Up Arrow> moves the cursor up one row at a
time unless it is on the top result row when the
cursor is moved to the bottom row of the matrix.
- DOWN ARROW - <Down Arrow> moves the cursor down one row at
a time until it is on the bottom row when the
cursor is moved to the top result row.
- RIGHT ARROW - <Right Arrow> moves the cursor one matrix
column to the right until it reaches the last
column, then if all columns fit on the screen, it
moves the cursor to the first result column and
down one row. If not all columns fit on the
screen, while the cursor is on the last visible
column it will either:
a. If the screen is not fully scrolled to the
left, scroll the screen left one column; or
b. Else scroll fully right, move to the first
result column, & move down one row.
- LEFT ARROW - <Left Arrow> moves the cursor one matrix
column to the left until it reaches the first
column, then if all columns fit on the screen, it
moves the cursor to the last result column and
up one row. If not all columns fit on the
screen, while the cursor is on the first visible
result column it will either:
a. If the screen is not fully scrolled to the
right, scroll the screen right one column; or
b. Else scroll fully left, move to the last
result column, & move up one row.
- HOME - <Home> scrolls the screen picture fully right and
moves the cursor to row 1, column 1.
- END - <End> scrolls the screen picture fully left and
moves the cursor to the bottom row, last column.
RECORD RESULTS: 37
ADDING RESULTS
The results of any game must be put into the result table
twice. If A plays B then the result should be added to A's
row in B's column by giving A's score first then B's score;
then the result should be added to B's row in A's column by
typing B's score first then A's score. (That is, a result
of 3 - 1 would be entered in the winner's row as 3 - 1 and
in the loser's row as 1 - 3 ). The program can then
determine how many games were won, drawn or lost by each team
and make the appropriate additions to the points ladder.
The cursor is always positioned ready for a score to be added
to the particular row and column in which it is located.
When adding a score, the first keystroke determines whether a
normal result or a special result will be recorded. If the
first stroke is a digit (including 0) then a normal result is
expected. If the first stroke is a letter or space bar or a
punctuation mark, then a special result is expected. <Del>
is available for deleting errors (see below) and a previous
result can be replaced simply by overwriting the existing
result.
- DELETE - <Del> deletes the result at the location of the
cursor. <Del> is effective whether a score has
previously been added or if a result has been
partly entered. If a mistake is made during the
addition of a result, <Del> and start again.
- NORMAL RESULTS - For normal results, when all digits for
the first score of the result have been added, select <Ret>
and the score will be properly positioned and the centre "-"
will appear. Add more digits for the second score and
terminate by <Ret>. If the complementary result is blank
the cursor then moves to the this spot in the table ready to
complete the entry, otherwise it moves one column right
ready for entry of another result.
- SPECIAL RESULTS - For clarity and neatness, use as many
leading spaces as necessary in a special result to centralise
it in the column. Letters, spaces and punctuation marks will
38 RECORD RESULTS: SPECIAL RESULTS:
be accepted providing it is no longer than a normal result.
Addition of a special result is also terminated by <Ret>.
CHANGING TABLES
Before the program will allow you to leave any result table,
a check is made to ensure that complementary normal results
are consistent. Should the result for a game between Teams A
and B not show the same score for A in both locations and the
same score for B in both locations, when you attempt to leave
the table, the program will beep and highlight the two
results by printing them brightly while moving the cursor to
one of the results for correction. The keys available for
leaving a Result Table are:
- Esc - <Esc> returns you to the main menu.
- CTRL RIGHT ARROW - <Ctrl --> > takes you to the Points
Ladder for the same "grade" and series.
- PAGE DOWN - <Pg Dn> takes you to the next Result Table,
either the same "grade" next series or the next
"grade", series 1 if you are in the final round.
If you are at the end, you are taken to the first
"grade", series 1.
- CTRL PAGE DOWN - <Ctrl Pg Dn> takes you to the next
"grade", series 1. If you are at the last
"grade", you are taken to the first "grade",
series 1.
- PAGE UP - <Pg Up> takes you to the previous Result Table.
If you are at the beginning, you are taken to the
last table.
- CTRL PAGE UP - <Ctrl Pg Up> takes you to the previous
"grade", series 1 or to the last "grade", series
1 if you start from the first level.
RECORD RESULTS: 39
POINTS LADDER
<Ctrl --> > takes you to the corresponding points table
(providing all the results are consistent). The numbers in
the points table are not recorded anywhere within the program
or the disk files, so EACH time you go to a Points Ladder,
the program has to calculate the values from the beginning.
The calculation starts at series 1 of the "grade" you are in
and proceeds through all series up to and including the
series you are in. (The ladder will only include ALL added
results if you select it from the last series of that "grade"
which contains any results.) Hence it can take a few
seconds if a lot of calculation is involved. Once all
calculations are complete, the teams are sorted in order of
achievement and the Points Ladder displayed with the teams in
order of merit and with all applicable columns complete.
Teams with the same level of achievement are displayed
alphabetically.
You cannot make any changes to a Points Ladder using this
section. The only keys which are effective here are shown
below.
- CTRL LEFT ARROW - <Ctrl <-- > returns you to the
applicable Result Table.
- (CTRL) PAGE UP/DOWN - <Pg Up>, <Pg Dn>, <Ctrl Pg Up> &
<Ctrl Pg Dn> all produce the same result as if
you were in the applicable Result Table.
- Esc - <Esc> returns you to the Main Menu.
40 PRINT TABLES
GENERAL
By selecting Print Tables from the Main Menu, you will enter
the section which enables Result Tables and Point Ladders to
be printed to either a disk file or direct to paper. The
Print Menu will then be displayed. Explanations of the
options available are contained in the following paragraphs.
Each page produced in this section will be headed with the
name of your "Association" in Expanded/Condensed print.
Immediately below the heading, the time and date at which the
tables were formed will appear in the same print as the
heading. If you have not put the correct time and date into
your computer on start up, then of course these will not be
correct. Because the correct time and date are an immediate
indication of the latest results which should be included,
you should ensure these are correct. All tables are produced
in Condensed Print.
It is possible that for large numers of teams in a "grade",
the result table will be too large for the page even in
condensed print. In such cases:-
1. If printing to disk, you will be advised by a
screen message so you will know you have to print
the chart sideways on the sheet using "Sideways",
"SideWriter" or some similar utility.
2. If printing straight to the printer, the table
will be skipped and not printed. You will be
advised by screen message.
ALL CHARTS
Selection of All Charts results in exactly that - all Result
Tables and all Points Ladders, irrespective of whether any
results have been recorded in them or not, will be tagged for
printing. Charts will be printed with each Points Ladder
alongside the applicable Result Table unless the combined
width is greater than that of the paper, when each will be
printed centrally on the page. If printed side by side,
PRINT TABLES: ALL CHARTS: 41
teams will be printed in order of merit and will not be named
again for the Points Ladder, otherwise Result Tables will be
printed with teams in alphabetical order and Points Ladders
will be printed with teams in order of merit.
RECENT CHARTS
Selection of Recent Charts causes the program to examine each
Result Table in turn to determine whether any results are
included. If game results are found, the chart is tagged for
printing and any charts for the same "grade", but for earlier
series, are cleared of tags. Hence the program tags all the
most recent charts from each "grade" where results have been
recorded. The Result Table and Points Ladder for each
tagged chart will subsequently be printed side by side or
separately in the same way as the previous option. Note that
if no results have been included for a level, then no tables
will be printed for that level.
LATEST LADDERS
Selection of Latest Ladders results in the same selection
process as Recent Charts, but only prints the appropriate
Points Ladders and NOT Result Tables. If a number of
Ladders can be printed side by side, the program advises the
maximum and requests how many you would like side by side.
Any number from 1 to the maximum is accepted. (1 means each
ladder printed separately in the horizontal centre of the
page).
SELECTED CHARTS
On selection of Selected Charts, the screen will display a
list of all the Result Tables in the data file followed by
the words "Results", "Ladder" and "Both" enclosed in square
brackets. Should there be more than twenty sets of tables,
the list will be truncated at twenty. The cursor will be
positioned on the word "Results" following the first table.
The Arrow Keys move the cursor among the three words and from
row to row. Selection of <Up Arrow> or <Down Arrow> while
42 PRINT TABLES: SELECTED CHARTS:
at the appropriate end of the list will cause the list to
scroll up or down if not all tables fit on the screen at
once. Pressing the <Space Bar> will cause the word on which
the cursor is positioned to be printed brightly. Pressing
it again will cause the word to revert to normal print. No
more than one word in any row can be highlighted at once.
By marking the word in this way, you are selecting the charts
to be printed for that set of tables. When you are happy
with your selection, <Ret> will tag the appropriate charts
for susequent printing.
Each selection of "Results" or "Ladder" will result in the
individual chart being printed centrally on its own. Each
selection of "Both" will result in side by side or separate
printing as determined by the total widths of the charts.
FINAL PRINTING
Once the program has tagged the appropriate tables, you will
be asked whether you want them printed to disk or to printer.
If to disk you will be asked for the file name you wish to
use (Be sure to include any applicable pathname in your
answer). Do not include a file extension in your answer as
the program automatically assigns the file extension ".TAB"
to all files produced in this section.
If you have a lot of Points Ladders to be printed, remember
that each one has to be evaluated before it can be printed as
no numbers are retained by the program. In this case the
printing process will probably be interspersed with short
delays as each table is calculated from scratch.
If you are printing direct to paper, you will be given the
option of pausing the printing process either immediately or
at the end of the next page. This will enable correction of
any problems with the printer or a change of paper at the end
of a page if printing single sheets.
TUTORIAL 43
GENERAL
The following tutorial is designed for those who have little
knowledge of computers or who are confused by any aspect of
this User's Manual. By proceeding in accordance with the
following instructions and noting the outputs, all will
hopefully become clear!
For this tutorial you are a member of the Executive of the
Alice Springs Gaelic Football Federation and the year is
1985. Format a disk or make a new directory for your data
files and let's go.
DEFINING THE COMPETITION
Enter PC-SPORT in the appropriate way. If necessary provide
the installation details for your system, then answer the
question on which disk drive for the data and in response to
the file name question, enter "ASGFF85" (without the inverted
commas). The file name will be easy to remember as it is the
initials of your federation with the last two digits of the
year.
Type "F" for Form Outline. A screen template will appear
with the cursor positioned at the first field. Note the two
bottom screen lines which give advice. In particular, you
will see the word "OVER" for Overwrite at the end of the
second bottom line. Press the "Ins" key and note that
"OVER" changes to "INS" signifying a change to the INSert or
Pushright mode. Press "Ins" again and watch it toggle back
to "OVER". Select whichever mode you prefer.
Type "Alice Springs Gaulic Football Association" in the first
field. Now press <Ret> and note that the cursor goes to the
second field. From now on I will say
Type "xxxxx"
if I want you just to type the letters, and
Enter "xxxxx"
if I want you to add <Ret> when you have typed the letters.
44 TUTORIAL: DEFINING THE COMPETITION:
Enter "1985" "75" (Replacing 99) "Y"
Press <Ret> to accept the default name of "Grade"
NOTE: As "75" and "99" both contain 2 digits, the next time
you go to this template, "99" will again appear in maximum
score slot. This completes the first section of the template
and the cursor is now positioned in the second section.
Enter "A" "5" (Replacing 4)
Notice that when you entered 5 for number of teams, the
number of team names locations increased automatically to 5.
Type "20" (It fills the field so you do not need <Ret>)
Note that the number of series automatically adjusted to 4
when 20 games was accepted. (5 Teams play 5 games per series
giving 4 series to complete 20 games each.)
The cursor will now be waiting for the name of the first
team.
Enter "North"
Note that the Abbreviation "North" automatically appears
centred in the appropriate abrreviation field and the cursor
jumps to the next name field. On most occasions you will
probably want to accept the suggested abbreviation so jumping
this field speeds entry. If you want to change a suggested
abbreviation, position the cursor at the beginning of the
field and make any amendments before saving.
Enter "South" "East" "West" "Central"
Now go back and change "Association" to "Federation" in the
first field. Make the team named "South" into "South
Eastern". The abbreviation is now not very good, change it
to " S East " centralised in the field.
Press F10 to save the grade definition.
Press "Y" to have the team names sorted alphabetically.
TUTORIAL: DEFINING THE COMPETITION: 45
After saving to disk, a new template will appear with the
cursor positioned in the Grade Name field awaiting the next
grade definition.
Enter "Reserve"
Press <Ret>,<Ret> to accept "5","20"
Press F8
Note how the team names of the previous grade, and their
abbreviations, are copied to this template. Go to the first
name and overtype "Mountain". Press <Ret>. We want
"Mountain" to be substituted for "Central" but otherwise we
want "A" and "Reserve" to have the same draw, so we will not
sort when we save.
Press F10
Press "n"
Call this grade "C" with 10 teams (Note how extra fields
appear when 10 teams are entered) and 18 games (note only 2
Series for this combination).
Press F8
Amend "Mountain" back to "Central" and Delete "Bye" in the
team name field. Add the following teams "Far North", "Far
East", "Far South", "Far West" and "Far Out". Check and
change any abbreviations you wish.
Press F10 "y"
Define the remaining two grades as "U16" and "U14" each with
5 teams and 20 games and the same team names as "A" Grade.
Pretend these grades have already played the first round with
North v East and West v Central. Type the names in order
North, East, West, Central, South to enable this draw to be
preserved and DO NOT SORT.
Go to the first field and amend "Gaulic" to "Gaelic", then
Press F9 to complete Competition and Grade Definitions.
46 TUTORIAL:
DEFINING THE POINTS LADDER
On entering the Points Ladder section notice that Byes do not
appear and that the teams named are from the last defined
grade. As you want 3 points for a win, 1 for a loss and 2
for a draw,
Enter "3" "1" "2"
Press "Y" Enter "J/(J+K)*100"
(ie Percentage of Goals For in all Goals Scored.)
Enter "%"
Watch the table change to show the new heading.
Your competition records forfeits and regards a forfeit as a
20 - 0 result, with the forfeiting team not gaining the usual
1 point for a loss. Therefore, winning and losing by
forfeit needs to be defined.
Press "Y" to signify that you have Special Requirements.
Press "N" Read the message and then Press any key.
Enter "Won For" (to represent Won by Forfeit)
Enter "E" to activate Column E
Enter "+1" to have 1 added to the value in this
column each time a result of "Won For" is encountered
Enter "4" "WF"
Watch the Points Ladder re-form with the new column included.
Enter "Y" as you want a win on a forfeit to be worth a win
of 20 - 0 and 3 competition points.
Enter "J" "+20" "Y" "N" "+3" "N"
Now you need to define what happens to the team that lost by
a forfeit.
Enter "Los For" "F" "+1" "4" "LF"
Enter "Y" "K" "+20" (ie add 20 goals in the PA)
TUTORIAL: DEFINING THE POINTS LADDER: 47
Enter "N" (ie The team does not get the 1 point for a
normal loss when it forfeits so no need to
add anything to Column L.)
Type <Ret> (You have now left defining special results.)
You want columns J and K to be labelled "GF" and "GA" for
Goals For and Goals Against rather than Points For and
Against so when you return to the Special Score Menu, select
Ladder Format Change.
You will now see the Ladder Format Menu. Type "N" for a
Name change then
Enter "J" "GF"
Type "N"
Enter "K" "GA"
You also want to have the total games played hidden so now
back in the Ladder Format Menu, Type "W" then
Enter "A" "0"
Type "X" "X" to return to the Main Menu.
The Amend Outline section of this tutorial is delayed till
later.
48 TUTORIAL:
DRAW FIXTURES ROUTINES
The Fixture Draw section of the Tutorial can be undertaken at
any time after the competition is defined. If you wish, you
can go straight to Recording Results and return to this
section in the future. However, you would normally want to
use it to make the draw before any fixtures are played.
Press "D" to enter the Fixture Draw section.
Press "D" to enter Draw Fixtures.
You will then be queried whether you wish to draw all grades
or not. As you have not previously performed any draws,
Press "Y" to signify you want all grades drawn. If you had
just amended a grade, the "N" option gives you the ability to
just redo that draw and leave all others unchanged.
The draw for A Grade now proceeds without further input. If
you had prevented team sort during initial definition, grade
A draw will reflect the order of team entry otherwise the
team names will be shuffled.
As Reserve Grade has the same number of teams as A Grade,
before this draw proceeds you must indicate whether a new
draw is wanted for Reserve Grade or not - in this case we
want the same draw, so press "Y".
The draw for C Grade cannot be the same as B Grade because
there are more teams. However, C Grade play two fewer games
than the remaining teams so the program needs to know which
days there is no play in C Grade.
Enter "10" "11"
Though the teams in U16 and U14 are identical to A Grade,
they cannot all have the same draw as C Grade was drawn
between. All levels you want to have the same draw MUST be
placed consecutively. U16 and U14 can, of course, have
identical draws to each other but not the same as Reserve
TUTORIAL: DRAW FIXTURES ROUTINES: 49
Grade. In this tutorial, however, we elected not to sort
these two grades, so the draw will be preserved as entered.
Type "N" for U14 to preserve the entered draw.
Type "Y" to advise that you will input fixture dates.
Enter "5th April" "12th April" "19th April" etc
when prompted until all days have a date assigned.
Type "X" "Q" to leave the program.
In DOS Enter "BROWSE B:ASGFF85.TXT" (assuming your data is on
drive b:) and look at the twenty pages of fixtures. Copy
down the fixtures for Round 1 in every grade for later
comparison. Also note that as all fixtures for any one day
will fit on one small page at 6 lines per inch, the first
line of text file is only the form feed symbol, and the
second line is blank. The third line is "33" if using 11x9½
paper ("35" if using A4 paper) representing a total of 33
lines per page INCLUDING top and bottom margins, hence 30
lines of text maximum including headings. The fourth line
is "20" signifying that 20 fixture book pages will be needed
for fixtures. As total fixture book pages are a multiple of
eight, then 24 total fixture book pages will be printed
leaving four (or 4 + 8 = 12 if you want) available for user
information. Note also the the Grade A and Grade Reserve
have the same draw as desired and that U16 and U14 Round 1
draw is that nominated in the definition phase. Leave
browsing by <Esc> and use your word processor to create the
files in the next section.
- Add Columns File - Make this file contain the text below
without the inverted commas, but with the blank spaces
including the leading ones which separate the addition from
the previous text. Each line will add onto a fixture line
in the draft book using the next section. The lines are laid
out to coincide with those in the draft with the blank LINES
corresponding to the Byes. Nothing will be added to any
line in the parent file that starts with ∩ (<Alt 239>) or
which contains ≈ (<Alt 247>) or which is blank. Therefore,
all blank lines in the add on file will be added to a
50 TUTORIAL: DRAW FIXTURES ROUTINES:
fixture line. There is only enough on the next page to add
to the first day in the book, but why not get some practice
and use your word processor to add blocks of these to the end
until you have completed all the times and locations for all
fixture days?
" 12.30 Field 1"
" 2.00 1"
" "
" 3.30 1"
" 12.30 2"
" "
" 2.00 2"
" 3.30 2"
" 12.30 3"
" 2.00 3"
" 3.30 3"
" 12.30 4"
" 1.35 4"
" "
" 2.40 4"
" 3.45 4"
" "
Now use your word processor to create a first and a last page
for your fixture book. In the following example note that
headings for independent centring start with ∩ (<Alt 239>)
and that each page must be terminated by ≈ (<Alt 247>).
∩First Page
I can put what I like on extra pages as long as I don't
exceed (W/2 -2 = 132/2 -2 = 66 -2 = 64) 64 characters per
line and have more than (draft line 3 -3 = 33 -3 = 30) 30
lines on the page for 11x9½ paper (see the table on page 27).
≈
∩LAST PAGE HEADING
Add any text.
∩Next Heading Separately Centred
≈
TUTORIAL: DRAW FIXTURES ROUTINES 51
When you are finished, Enter "PC-SPORT" and return to the
Fixture Draw Menu. You are now ready for Adding To Draft.
Type "A"
Enter the name of the file that holds the add on columns
ensuring you give path and disk drive names as appropriate.
Type "C" to add <C>olumns. The program will then add the
times and locations to each of the fixtures (until it runs
out).
Type "A" Enter file name for first page
Type "P" to add a page
Type "B" to have extra page added before current pages
Enter "1" to indicate only one extra page is being added
at the start.
Page one is now added.
Type "A" Enter file name for last page Type "P"
Type "A" (add after other pages) Enter "1"
The last page is now added and all is ready for final
printing of the book. If you wish you can look at the
revised draft to ensure all is in order by leaving PC-SPORT
and Entering "BROWSE B:ASGFF85.TXT". Should you spot any
mistakes or would like to change or add anything to the
draft, you can do so using your word processor, but DO NOT
ALTER the first four lines or unpredictable results will
occur during printing. These characters are the codes the
program needs to produce a correctly formatted book.
Fire up PC-SPORT and return to the Fixture Draw Menu.
Type "N" "P" (Enter Notice Board Form section and send to
printer)
Ensure there is paper in the printer and it is on line.
52 TUTORIAL: DRAW FIXTURES ROUTINES:
Type "N" to indicate not all days are required.
Enter "1" "2" "0" To signify you want the first
and second days fixtures only ("0" terminates)
The program for Fixture Days 1 and 2 should then be printed
in Expanded/Condensed print, with both programs on the same
sheet of paper. You are then returned to the Fixture Draw
Menu.
Type "P" "D" (Enter the printing phase and print to disk)
If you do not have enough memory in your computer, you will
now be asked for a location for a temporary file to contain
68.2 kilobytes of data during the page sorting process which
now follows. You may temporarily remove the disk containing
PC-SPORT.COM, PC-SPORT.000 and PC-SPORT.001 from your default
drive should you wish, to provide enough disk space, but the
disk in your nominated data drive MUST contain a copy of the
file ASGFF85.TXT which has the additional data added.
After the program has identified all the pages of print ready
for sorting, you will be asked which pages you want left
blank (2 out of 24). Enter "2" "23" to have the two inside
cover pages blank.
The fixture book will now be printed to disk while you are
kept advised of progress. Now leave PC-SPORT.
After ensuring the printer is on and loaded with paper, that
the print head is 6 lines down the paper for a top margin and
assuming the Fixture Book was put on Drive B:
Enter "COPY B:ASGFF85.FB1 PRN"
A leading blank page will be produced as the printer sets the
paper at the correct level for printing the small pages. On
completion, remove the paper and place it back in the printer
inverted (ie with the printed side next to the roller) and
with the beginning of the leading blank page aligned as before.
TUTORIAL: DRAW FIXTURES ROUTINES: 53
Enter "COPY B:ASGFF85.FB2 PRN"
When printing is complete, put the sheets face down on the
first print side and place each succeeding sheet on top of
the previous. Cut the sheaf of paper across the horizontal
centre line and place the lower portion on the top sheaf.
Fold the sheets along the vertical centreline and staple.
You now have your completed book.
Note that the added columns extend only as far as you
provided information.
RECORD RESULTS
<R> takes you from the Main Menu to the section for Adding
Results of games. You will initially be presented with a
Result Table for Grade A Series 1 which has no results in it
as yet. Note that the bottom of the screen indicates which
keys are active and what Special Results have been defined to
date (ie Won For and Lost For). If you need any more
Special Results, go to the Amend Outline section and define
them. Get the feel of the movement keys first. Use the
arrow keys, <Home>, and <End>. See what happens when the
cursor is at the edges of the table. Use <Ctrl --> >, note
that even though you have added no results yet, some seconds
pass while the program checks every result location and
"Calculates" the effect before you see the Points Ladder.
Note that the "%" column is 9999 for all teams as it results
from a division by sum of Goals For and Against, which are
all zero. Use <Ctrl <-- > to return to the Result Table.
Now try <Pg Up> and <Pg Dn>. Note you move one table
forward or backward. Try <Ctrl Pg Up> and <Ctrl Pg Dn> and
note that you jump across any Result Tables that are not
Series 1. Now try these keys while looking at a Points
Ladder. When you are satisfied, start adding results as
follows:
54 TUTORIAL: RECORD RESULTS:
Grade Series Match Result Match Result
A 1 Central 11 d East 6 North 23 d S Eastn 2
Res 1 Mountain 8 d East 5 S Eastn 17 d North 11
C 1 S Eastn 15 d West 7 North 19 d Central 9
U16 1 North 42 d East 11 West 11 d Central 10
U14 1 East 21 d North 0 Central 3 v West 3
As you add these, don't forget that each result must be added
twice. (For Example, go to Grade A Series 1, the first row
is Central so move along that row until the cursor is under
East. Type "11" <Ret> "6" <Ret> and note how the result is
now shown and that the cursor is now positioned ready for
the complementary result. Type "6" <Ret> "11" <Ret> under
Central's column.) Type in a result only once as a test.
Select <Ctrl --> > and note that the lack of a complementary
result causes it to be highlighted and you cannot leave the
table before correction. Use <Del> to remove the offending
result. Try <Del> when part way through entering a result.
Now examine the Points Tables to ensure they are accurate.
Go to the Points Ladder for Grade A Series 4 and note that
it goes right back to get all results including those in
Series 1. Move directly to a different Result Table from
the Points Ladder by using <PgDn> or <PgUp>. Note that in C
Grade you have to scroll the screen horizontally to enter
some of the results. Become familiar with the way the
Result Table scrolls in response to various keys. Now try
entering some forfeits. Note the effect on the Points
Ladder. When you are finished select <Esc> to return to the
Main Menu. You can return to add results whenever you wish.
PRINT TABLES
Select <P> and enter the section which enables you to print
tables. At the Print Menu, Select <R>ecent Charts. Note
that the program responds with a short message. Select <D>
to have all the Recent Charts (Both Ladders and Results)
printed to a disk file you must now name. After selecting
your drive\path for the output file, name the output file
"TUTOR1". The program will add ".TAB" to the name so in
TUTORIAL: PRINT TABLES: 55
future you will know this file is a print of some tables.
When complete, go back and print to file "TUTOR2", <L>atest
Ladders, 2 across to see what happens.
Finally select <S>elected Charts. You will now be shown a
list of all the grades and rounds. Try moving around with
the arrow keys and marking your choice by pressing the space
bar. Unmark with the space bar; see what happens if you try
to mark two columns in the same row. Select <Ret> when
finished and write to another disk file. Leave PC-SPORT and
enter "COPY Drive\path\TUTOR1.TAB PRN" to make a hard copy of
one of the first set of charts.
AMEND OUTLINE
On entering the Amend Outline module, you are given the
choice of amending the competition definition, the Ladder
definitions or of Blanking all scores or of cvhanging the
maximum normal score. Amending the Points Ladder is
basically the same as what we have already done in the
definition phase and will not be repeated. Blanking all
results in preparation for a new season and max score change
are very straightforward and needs no tutorial.
COMPETITION DEFINITION AMENDMENT
Enter this section by Pressing "A" while viewing the main
menu, then "C" while viewing the Amend Definition Menu.
Notice that the bottom line indicates F10 moves to the next
"grade". Press F10, pretend to change "Mountain" by typing
"Mountain" over it and press <Ret>. Press F10, NOW sort the
names. In Grade C, change team "Central" to "Valley".
Press F10 to save and do not Sort so as to preserve scores
that have been entered. Note that to preserve the draw
and scores against the previous "Central", NO other changes
should be made before saving to disk. Press "Esc" to return
to the main menu.
Re-enter this section by pressing <A>, <C>. Go to Grade C
and amend "Far South" and "Far West" to "South Eastern" and
56 TUTORIAL: COMPETITION DEFINITION AMENDMENT:
"West". Note that as soon as an amendment is made, the F10
annotation on the bottom line changes from "Next Grade" to
"Save Define" indicating that the amendment will be saved
when you press F10. Amend the number of teams to 8. You
should now have all visible team name spaces filled. Amend
the number of games to 21. Note that the number of series
change to 3.
After saving and re-sorting, go to U16 and amend the number
of teams to 8. Change the number of games to 21. Enter
"River", "Valley" and "Slopes" as the extra team names, press
F10 and re-sort.
Overtype "U" in "U14" and sort to get the team names in U14
into alphabetical order. Beyond U14, on the blank Grade
Template,
Enter "U12" "4"
Type "21" (7 Series)
Enter "North" "South" "East" "West"
Press F10 "Y" F9
The amendments, together with the new grade are now part of
our competition.
Go to the Fixture Draw section and press "D" for Draw
Fixtures. Select "Y" to draw all grades, as the maximum
number of games is now increased from 20 to 21. Each time
if requested, advise the program that you do not want the
same draw as the previous grade but you do want to preserve
the previous draw for that grade. Any tables which contain
results of games will AUTOMATICALLY preserve the old draw
without any query. As Grades A, Reserve and U14 now play
fewer games than the others, nominate day 11 as the missing
day. Type "N" to indicate you do not want to input fixture
dates. When the draw is complete, go to the Record Results
section and note that the scores which were previously
entered have been preserved in all grades. Leave PC-SPORT
and examine the new draw with the BROWSE utility as before.
Compare the draw with the original you copied for Round 1 and
note that it has been preserved as far as possible.
RELEASE HISTORY 57
V 1.0 to V1.2 released December 1986 to February 1988.
V 2.0 Complete revision and update to:
* Allow up to 16 teams per grade.
* Provide much easier Competition and Grade
Definition as well as simplify next season.
* Allow extensive amendment to Competition and Grade
Definitions while retaining previous draws and
scores.
* Provide Standard Draw to alternate Home & Away
fixtures and to even out "time slots".
* General clean-up and simplification of some code.
As a result of change of maximum number of teams, a
revised data file had to be used, so that version 1
data files are NOT compatible with version 2.
Released December 1988.
V 2.01 Fixed cursor bug on colour monitors.
V 2.11 Added Notice Board printing feature which
necessitated an additional overlay file.
V 2.22 Simplified some common routines for increased speed,
provided max score change module, and cleaned up a
few bugs.
V 2.23 Fixed bugs in Fixture Book printing module.
V 2.24) Fixed bugs in Notice Board page selection process and
V 2.40) increased max pages in Fixture Book to 160
V 2.50 Improvements to input/output routines to improve
type checking and to improve screen format. Many
small improvements included.
APPENDIX A - CUSTOMISING PRINTER CODES A1
PC-SPORT.CNF is the file that contains your printer codes and
paper dimensions for use by PC-SPORT. It contains the
following details:
Normal Drive\Path for Data Files.
Whether ALWAYS use that Drive\Path or NORMALLY.
Number of lines per page
- full page, 6 lines per inch, no top or bottom margin
Number of Characters per line
- maximum possible including Condensed Print
Initial codes to be sent on start up - Standard (27,64)
Set page length to stated lines - Standard (27,67,n)
Set to print for Max Char per line
(ie Condensed Print) - Standard (15)
Set to print Expanded/Condensed - Standard (15,14)
Print columns in Expanded/Condensed - Standard 68/line
Set print back to Condensed from Exp/Con
- Standard (20)
Set printer to 8 lines per inch - Standard (27,48)
Set Printer to 7 lines per inch - Standard (27,51,30)
Return printer to 6 lines per inch - Standard (27,50)
Should you change any of these details (such as paper size)
then next time you are presented with the Main Menu after
start up, dselect the Installation option and redefine
your characteristics. If your codes are identical to the
Standard ones above, then you should reply <Y> when asked if
your printer uses Standard control codes, otherwise you need
to define ALL the codes individually in response to prompts.
APPENDIX B - THE BROWSE COMMAND B1
Included on the distribution diskette is a file "BROWSE.COM".
This file enables any Text File to be read to the screen. It
enables text which is wider than the screen to be viewed
unjumbled and to be scrolled horizontally. It is thus
superior to the DOS command for viewing text files when there
are more than 80 columns of text per line.
To examine a file called "FileName.TXT" on the default drive
with Browse.Com, type "Browse FileName.Txt" at the DOS
prompt. When the file is displayed, the following keys
enable you to view all of the text:
Up Arrow - Scrolls up one line at a time
Dn Arrow - Scrolls down one line at a time
Right Arrow - Scrolls the screen left eight columns at a
time hence progressively enables the text
off the right edge to be viewed
Left Arrow - Scrolls the screen completely to the right ie
positions the left edge of the text on the
left edge of the screen
Pg Up - Scrolls up one screen at a time
Pg Dn - Scrolls down one screen at a time
Home - Brings screen to start of text
End - Brings screen to end of text (often just
past end)
Esc - Return to DOS